APR 21

The 8th International Conference on Computer Supported Education - CSEDU 2016

CSEDU 2016   

Conference CFP

  

 

When:

  21 Apr 2016 through 23 Apr 2016

CFP Deadline:

  28 Oct 2015

Where:

  Rome, Italy

Website URL:

  http://www.csedu.org

Sponsoring organization:

  INSTICC

Categories:

  Engineering & Technology > Computer/Informatics

Event description:

CSEDU 2016, the International Conference on Computer Supported Education, aims at becoming a yearly meeting place for presenting and discussing new educational environments, best practices and case studies on innovative technology-based learning strategies, institutional policies on computer supported education including open and distance education, using computers. In particular, the Web is currently a preferred medium for distance learning and the learning practice in this context is usually referred to as e-learning. CSEDU 2016 is expected to give an overview of the state of the art as well as upcoming trends, and to promote discussion about the pedagogical potential of new learning and educational technologies in the academic and corporate world. CSEDU 2016 will be held in conjunction with ICT4AWE 2016, SMARTGREENS 2016, WEBIST 2016, CLOSER 2016, VEHITS 2016 and IoTBD 2016. CONFERENCE AREAS: Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas: 1. INFORMATION TECHNOLOGIES SUPPORTING LEARNING 2. LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT 3. SOCIAL CONTEXT AND LEARNING ENVIRONMENTS 4. DOMAIN APPLICATIONS AND CASE STUDIES 5. UBIQUITOUS LEARNING AREA 1: INFORMATION TECHNOLOGIES SUPPORTING LEARNING • Authoring Tools and Content Development • AV-Communication and Multimedia • Classroom Management • e-Learning Hardware and Software • e-Learning Platforms, Portals • Tools for Educational Communication and Collaboration • Intelligent Tutoring Systems • Learning Analytics • Virtual Learning Environments • Virtual Worlds • Synchronous and Asynchronous Learning AREA 2: LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT • Tools to Assess Learning • Blended Learning • Educating the Educators • Game-based and Simulation-based Learning • Higher Order Thinking Skills • Immersive Learning • Immersive Learning and Multimedia applications • Instructional Design • Mentoring and Tutoring • Metrics and Performance Measurement • Project Based Learning and Engineering Education • Virtual Communities of Practice AREA 3: SOCIAL CONTEXT AND LEARNING ENVIRONMENTS • Assessment and Accreditation of Courses and Institutions • Collaborative Learning • Community BuildingLaser Microscopy • Cooperation with Industry in Teaching • Course Design and e-Learning Curriculae • Distance and e-Learning in a Global Context • Active Learning • International Collaboration • K-12 Students • Constructivism and Social Constructivism • Lifelong Learning: Continuing Professional Training and Development • Teacher Evaluation • Theoretical Bases of e-Learning Environments • Discussion-based Learning • Web 2.0 and Social Computing for Learning and Knowledge Sharing AREA 4: DOMAIN APPLICATIONS AND CASE STUDIES • Critical Success Factors in Distance Learning • e-Learning in Developing Countries • e-Learning in Engineering Education • e-Learning Success Cases • Industrial and Medical Applications • Intelligent Learning and Teaching Systems • Learning by Example • Children's Education using Computer Support AREA 5: UBIQUITOUS LEARNING • Accessibility to Disabled Users • Cloud-based Learning and Assessment • Context Dependent Learning • Distance Education • Mobile Learning (M-learning) • Smart Devices as Collaborative Learning Tools • Interoperability and Integration Frameworks • Virtual Labs and Virtual Classrooms • Massive Open Online Courses • Transparency, Trust and Privacy

Posting date:

08 July 2015
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