NOV 06

MIG 2014 : Motion In Games

   

Conference CFP

  

 

When:

  06 Nov 2014 through 08 Nov 2014

CFP Deadline:

  15 Jul 2014

Where:

  LOS ANGELES, U.S.A.

Website URL:

  http://mig2014.ict.usc.edu/

Categories:

  Engineering & Technology > Computer/Informatics

Cloud tags:

Event description:

Conference
Introduction

Welcome to the ACM SIGGRAPH conference on Motion in Games 2014. This is the 7th year of the conference and the second time that it is sponsored by ACM SIGGRAPH.

Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to games and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Confirmed Speakers



Information

Location: Playa Vista, California (link)
Dates: 6th – 8th November, 2014
Conference Chair: Ari Shapiro (USC Institute for Creative Technologies)
Program Chairs: Nancy Amato (Texas A&M University), Jessica Hodgins (Carnegie Mellon University)
Call for Papers

The relevant topics for this conference include, but are not limited to:

Animation Systems
Animation Algorithms and Techniques
Character Animation
Behavioral Animation
Facial Animation
Particle Systems
Simulation of Natural Environments
Natural Motion Simulation
Virtual Humans
Physics-based Motion
Crowd Simulation
Path Planning
Navigation and Way-finding
Flocking and Steering Behavior
Camera Motion
Object Manipulation
Motion Capture Techniques
Motion Analysis and Synthesis
Gesture Recognition


Important Dates
July 15 (paper deadline). Time: midnight in last timezone (UTC/GMT - 11hours)
August 23 (notification)
September 13 (poster deadline)
September 20 (poster notification)
November 7-9 (conference)

Posting date:

24 October 2014
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